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		<title>Thieves of a Shadow</title>
		<link>http://tos.bbmy.ru/</link>
		<description>Thieves of a Shadow</description>
		<language>ru-ru</language>
		<lastBuildDate>Fri, 07 Mar 2014 03:02:50 +0400</lastBuildDate>
		<generator>MyBB/mybb.ru</generator>
		<item>
			<title>Тосы вернулись !!!!</title>
			<link>http://tos.bbmy.ru/viewtopic.php?pid=4#p4</link>
			<description>&lt;p&gt;Возрождение гильдии началось спустя время надеюсь сделаем хорошуюгильдию как в былые времена !&lt;/p&gt;</description>
			<author>mybb@mybb.ru (LIHACH)</author>
			<pubDate>Fri, 07 Mar 2014 03:02:50 +0400</pubDate>
			<guid>http://tos.bbmy.ru/viewtopic.php?pid=4#p4</guid>
		</item>
		<item>
			<title>Мининг ! :)</title>
			<link>http://tos.bbmy.ru/viewtopic.php?pid=2#p2</link>
			<description>&lt;p&gt;initevents&lt;br /&gt;set #SYSMSGCOL 500&lt;br /&gt;Event SySMEssage Шард &amp;lt; #SHARD &amp;gt;&lt;br /&gt;Event SySMEssage Имя Игрока &amp;lt; #CHARNAME &amp;gt;&lt;br /&gt;Event SySMEssage Максимальная единица жизни &amp;lt; #MAXHITS &amp;gt;&lt;br /&gt;Event SySMEssage Сила &amp;lt; STR #STR &amp;gt;&lt;br /&gt;Event SySMEssage Ловкость &amp;lt; DEX #DEX &amp;gt;&lt;br /&gt;Event SySMEssage Интелект &amp;lt; INT #INT &amp;gt;&lt;br /&gt;Event SySMEssage [ Script Mining 1.0 ]&lt;br /&gt;Event SySMEssage [ LIHACH ICQ 262489116 ]&lt;br /&gt;Event SySMEssage [ Skype LIHACH2003 ]&lt;br /&gt;Event SySMEssage Режит трупы.&lt;br /&gt;Event SySMEssage Собирает реагенты с трупов.&lt;br /&gt;Event SySMEssage Бегает за монстрами.&lt;br /&gt;Event SySMEssage При опасности убегает с шахты.&lt;br /&gt;msg $&lt;br /&gt;msg &#039;PC REPEAT ON $&lt;br /&gt;Event SySMEssage Команда &#039;PC REPEAT ON Выполнена !!!&lt;br /&gt;;ID сундуков в которых лежат итемы для работы с макросом&lt;br /&gt;set %garbige VTHFKDE&amp;#160; ;складывает драгоценые камни &amp;gt;&amp;gt; (должен лежать в основном сундуке)&lt;br /&gt;set %box_big BKFFKDE&amp;#160; ;основной сундук&lt;br /&gt;set %box_item IQHFKDE ;складывает Руду &amp;gt;&amp;gt; (должен лежать в основном сундуке)&lt;br /&gt;set %box_mage NUHFKDE ;складывает реагенты золото&amp;#160; &amp;gt;&amp;gt; (должен лежать в основном сундуке)&lt;br /&gt;set %box_band SVHFKDE ;кирка бинты (a fish steak) &amp;gt;&amp;gt; (должен лежать в основном сундуке)&lt;br /&gt;set %findband 10&lt;br /&gt;set %fishtime #TIME&lt;br /&gt;set %lefttime1 #TIME&lt;br /&gt;;=====================================================================&lt;br /&gt;set %move_char_newx XXXX ;координата Х начало&lt;br /&gt;set %move_char_newy XXXX ;координаты У начало&lt;br /&gt;set %move_char_endx XXXX ;координата Х конец&lt;br /&gt;set %move_char_endy XXXX ;координата У конец&lt;br /&gt;;=====================================================================&lt;br /&gt;Event Macro 8 1&lt;br /&gt;wait 10&lt;br /&gt;contpos 808 2&lt;br /&gt;set %char #ContID&lt;br /&gt;Event macro 8 2&lt;br /&gt;wait 10&lt;br /&gt;contpos 776 290&lt;br /&gt;Event macro 8 7&lt;br /&gt;wait 10&lt;br /&gt;contpos 788 415&lt;br /&gt;set %BACKPACKID #CONTID&lt;br /&gt;Display ok Для начала макроса вам необходима находиться в шахте&lt;br /&gt;GoSub Move_House&lt;br /&gt;Event SySMessage Старт !!!&lt;br /&gt;Start:&lt;br /&gt;for %move_charx %move_char_newx %move_char_endx&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; for %move_chary %move_char_newy %move_char_endy&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; GoSub Journal&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;}&lt;br /&gt;GoTo Start&lt;br /&gt;Sub Journal&lt;br /&gt;Event Macro 8 1&lt;br /&gt;wait 10&lt;br /&gt;contpos 808 2&lt;br /&gt;set %char #ContID&lt;br /&gt;Event macro 8 2&lt;br /&gt;wait 10&lt;br /&gt;contpos 776 290&lt;br /&gt;Journal:&lt;br /&gt;Event macro 8 7&lt;br /&gt;wait 10&lt;br /&gt;msg $&lt;br /&gt;contpos 788 415&lt;br /&gt;finditem NPF C_ , %backpackid&lt;br /&gt;if #FINDID = X&lt;br /&gt;{&lt;br /&gt;GoSub Move_House&lt;br /&gt;GoTo Journal&lt;br /&gt;}&lt;br /&gt;find:&lt;br /&gt;finditem ZVF_DWF_MWF_BWF_XVF_EWF_RVF_VVF_GWF_CWF_FWF_YVF_AWF_TVF_SVF_DWJ&amp;#160; G_2&lt;br /&gt;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;{&lt;br /&gt;wait 50&lt;br /&gt;Exevent Drag #FINDID #FINDSTACK&lt;br /&gt;wait 10&lt;br /&gt;Exevent Dropc #BACKPACKID&lt;br /&gt;GoTo find&lt;br /&gt;}&lt;br /&gt;Tile init&lt;/p&gt;
						&lt;p&gt;Tile cnt %move_charx %move_chary #cursKind&lt;br /&gt;tile Get %move_charx %move_chary #tileCnt #cursKind&lt;br /&gt;set %TILETYPE&amp;#160; #TILETYPE&lt;br /&gt;if #TILENAME &amp;lt;&amp;gt; cave_floor&lt;br /&gt;Return&lt;br /&gt;move %move_charx %move_chary 1&lt;br /&gt;FINDITEM YFM G_8&lt;br /&gt;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;{&lt;br /&gt;GoSub Healing&lt;br /&gt;GoTo Journal&lt;br /&gt;}&lt;br /&gt;finditem JE_GD_HS_WE_YD_WD_BF_XLJVRE G_8&lt;br /&gt;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;{&lt;br /&gt;set %lefttime #TIME + 3&lt;br /&gt;GoSub Healing&lt;br /&gt;GoTo Journal&lt;br /&gt;}&lt;br /&gt;if %fishtime &amp;lt; #TIME&lt;br /&gt;{&lt;br /&gt;FINDITEM HND C_ , #BACKPACKID&lt;br /&gt;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;{&lt;br /&gt;set #LOBJECTID #FINDID&lt;br /&gt;Event Macro 17 0&lt;br /&gt;wait 90&lt;br /&gt;}&lt;br /&gt;set %fishtime #TIME + 60&lt;br /&gt;}&lt;br /&gt;if #HITS &amp;lt;&amp;gt; #MAXHITS&lt;br /&gt;{&lt;br /&gt;set %lefttime #TIME + 3&lt;br /&gt;GoSub Healing&lt;br /&gt;GoTo Journal&lt;br /&gt;}&lt;br /&gt;if #WEIGHT &amp;gt; %max&lt;br /&gt;{&lt;br /&gt;GoSub Move_House&lt;br /&gt;GoTo Journal&lt;br /&gt;}&lt;br /&gt;FINDITEM NPF C_ , #BACKPACKID&lt;br /&gt;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;{&lt;br /&gt;set #LOBJECTID #FINDID&lt;br /&gt;Event Macro 17 0&lt;br /&gt;wait 10&lt;br /&gt;set #LTARGETKIND 3&lt;br /&gt;set #LTARGETTILE %TILETYPE&lt;br /&gt;set #LTARGETX %move_charx&lt;br /&gt;set #LTARGETY %move_chary&lt;br /&gt;Event Macro 22&lt;br /&gt;Event SySMessage Вы находитесь на координате #CHARPOSX #CHARPOSY #CHARPOSZ&lt;br /&gt;}&lt;br /&gt;for %i 1 90&lt;br /&gt;{&lt;br /&gt;wait 10&lt;br /&gt;Event SySMessage Рестарт Координаты %i &amp;lt; 90&lt;br /&gt;for %scanj 20 1&lt;br /&gt;{&lt;br /&gt;ScanJournal %scanj&lt;br /&gt;if 45AL_=5B_1&amp;gt;&amp;#160; in #Journal&lt;br /&gt;{&lt;br /&gt;deleteJournal&lt;br /&gt;wait 60&lt;br /&gt;Return&lt;br /&gt;}&lt;br /&gt;finditem NPF C_ , %backpackid&lt;br /&gt;if #FINDID = X&lt;br /&gt;{&lt;br /&gt;GoSub Move_House&lt;br /&gt;GoTo Journal&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;if #WEIGHT &amp;gt; %max&lt;br /&gt;{&lt;br /&gt;GoSub Move_House&lt;br /&gt;GoTo Journal&lt;br /&gt;}&lt;br /&gt;if #HITS &amp;lt;&amp;gt; #MAXHITS&lt;br /&gt;{&lt;br /&gt;set %lefttime #TIME + 3&lt;br /&gt;GoSub Healing&lt;br /&gt;GoTo Journal&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;GoTo Journal&lt;br /&gt;;======================================================&lt;br /&gt;Sub Dress&lt;br /&gt;wait 90&lt;br /&gt;Event Macro 8 1&lt;br /&gt;wait 10&lt;br /&gt;contpos 808 2&lt;br /&gt;set %char #ContID&lt;br /&gt;Event macro 8 2&lt;br /&gt;wait 10&lt;br /&gt;contpos 776 290&lt;br /&gt;set #LOBJECTID %box_big&lt;br /&gt;Event Macro 17 0&lt;br /&gt;wait 10&lt;br /&gt;contpos 0 0&lt;br /&gt;set #LOBJECTID %box_band&lt;br /&gt;Event Macro 17 0&lt;br /&gt;wait 10&lt;br /&gt;contpos 190 25&lt;br /&gt;UnDress:&lt;br /&gt;Event macro 8 7&lt;br /&gt;wait 10&lt;br /&gt;contpos 788 415&lt;br /&gt;finditem ZVF_DWF_MWF_BWF_XVF_EWF_RVF_VVF_GWF_CWF_FWF_YVF_AWF_TVF_SVF C_&amp;#160; , %backpackid&lt;br /&gt;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;{&lt;br /&gt;Exevent Drag #FINDID #FINDSTACK&lt;br /&gt;wait 10&lt;br /&gt;Exevent Dropc %garbige&lt;br /&gt;Event SysMessage Вы выкладываете драгоценности сундук&amp;#160; !!!&lt;br /&gt;GoTo UnDress&lt;br /&gt;}&lt;br /&gt;finditem DWJ C_ , %backpackid&lt;br /&gt;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;{&lt;br /&gt;Exevent Drag #FINDID #FINDSTACK&lt;br /&gt;wait 10&lt;br /&gt;Exevent Dropc %box_item&lt;br /&gt;Event SysMessage Вы выкладываете руду в сундук !!!&lt;br /&gt;GoTo UnDress&lt;br /&gt;}&lt;br /&gt;finditem SZF_POF_KUF_JUF_MZF_KZF_WZF_RZF_JZF_BFF C_ , %backpackid&lt;br /&gt;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;{&lt;br /&gt;Exevent Drag #FINDID #FINDSTACK&lt;br /&gt;wait 10&lt;br /&gt;Exevent Dropc %box_mage&lt;br /&gt;Event SysMessage Вы выкладываете Реагенты в сундук !!!&lt;br /&gt;GoTo UnDress&lt;br /&gt;}&lt;br /&gt;;========================================================&lt;br /&gt;finditem ZLF C_ , %backpackid&lt;br /&gt;if #FINDSTACK &amp;lt; 10&lt;br /&gt;{&lt;br /&gt;set %band %findband - #FINDSTACK&lt;br /&gt;finditem ZLF C_ , %box_band&lt;br /&gt;if #FINDID = X&lt;br /&gt;{&lt;br /&gt;Event SysMessage Вы не положили в сундук бинты.&lt;br /&gt;wait 30&lt;br /&gt;GoTo UnDress&lt;br /&gt;}&lt;br /&gt;wait 10&lt;br /&gt;finditem ZLF C_ , %box_band&lt;br /&gt;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;{&lt;br /&gt;wait 10&lt;br /&gt;Exevent Drag #FINDID %band&lt;br /&gt;wait 10&lt;br /&gt;Exevent Dropc #BACKPACKID&lt;br /&gt;Event SysMessage Вы взяли %band бинт-а-ов.&lt;br /&gt;GoTo UnDress&lt;br /&gt;}&lt;br /&gt;finditem ZLF C_ , %backpackid&lt;br /&gt;if #FINDID = X&lt;br /&gt;{&lt;br /&gt;wait 10&lt;br /&gt;GoTo UnDress&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;;=======================================================&lt;br /&gt;finditem NPF C_ , %backpackid&lt;br /&gt;if #FINDID = X&lt;br /&gt;{&lt;br /&gt;finditem NPF C_ , %box_band&lt;br /&gt;if #FINDID = X&lt;br /&gt;{&lt;br /&gt;Event SysMessage Вы не положили в сундук кирку.&lt;br /&gt;GoTo UnDress&lt;br /&gt;}&lt;br /&gt;wait 10&lt;br /&gt;Exevent Drag #FINDID #FINDSTACK&lt;br /&gt;wait 10&lt;br /&gt;Exevent Dropc #BACKPACKID&lt;br /&gt;Event SysMessage Вы взяли кирку&lt;br /&gt;Goto UnDress&lt;br /&gt;}&lt;br /&gt;;=======================================================&lt;br /&gt;wait 10&lt;br /&gt;finditem HND C_ , %backpackid&lt;br /&gt;if #FINDID = X&lt;br /&gt;{&lt;br /&gt;finditem HND C_ , %box_band&lt;br /&gt;if #FINDID = X&lt;br /&gt;{&lt;br /&gt;Event SysMessage Вы не положили в сундук еду.&lt;br /&gt;wait 30&lt;br /&gt;GoTo UnDress&lt;br /&gt;}&lt;br /&gt;Exevent Drag #FINDID 1&lt;br /&gt;wait 10&lt;br /&gt;Exevent Dropc #BACKPACKID&lt;br /&gt;Event SysMessage Вы взяли еду.&lt;br /&gt;Goto UnDress&lt;br /&gt;}&lt;br /&gt;FINDITEM WUF C_ , %backpackid&lt;br /&gt;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;{&lt;br /&gt;Exevent Drag #FINDID #FINDSTACK&lt;br /&gt;wait 10&lt;br /&gt;Exevent Dropc %box_band&lt;br /&gt;GoTo UnDress&lt;br /&gt;}&lt;br /&gt;FINDITEM UUF C_ , %backpackid&lt;br /&gt;if #FINDID = X&lt;br /&gt;{&lt;br /&gt;finditem UUF C_ , %box_band&lt;br /&gt;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;{&lt;br /&gt;Exevent Drag #FINDID #FINDSTACK&lt;br /&gt;wait 10&lt;br /&gt;Exevent Dropc #BACKPACKID&lt;br /&gt;}&lt;br /&gt;finditem UUF C_ , %backpackid&lt;br /&gt;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;{&lt;br /&gt;Event SysMessage Вы взяли банку для востановление HITS&lt;br /&gt;}&lt;br /&gt;finditem UUF C_ , %backpackid&lt;br /&gt;if #FINDID = X&lt;br /&gt;{&lt;br /&gt;Event SysMessage Вы не взяли банку для востановление HITS&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;hitshouse:&lt;br /&gt;if&amp;#160; %lefttime &amp;gt; #TIME&lt;br /&gt;GoTo hitshouse&lt;br /&gt;if #HITS &amp;lt;&amp;gt; #MAXHITS&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if #HITS &amp;lt; %maxhits&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;FINDITEM UUF C_ , %BACKPACKID&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;msg &#039;pc quaf heal $&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;set %lefttime #TIME + 9&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;wait 270&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;GoTo UnDress&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;}&lt;br /&gt;msg $&#039;pc heal self $&lt;br /&gt;set %lefttime #TIME + 9&lt;br /&gt;wait 270&lt;br /&gt;GoTo UnDress&lt;br /&gt;}&lt;br /&gt;if #STAMINA &amp;lt; 100&lt;br /&gt;{&lt;br /&gt;Event SysMessage Ожидаиие Востановленее STAMINA #STAMINA &amp;lt; 100&lt;br /&gt;GoTo UnDress&lt;br /&gt;}&lt;br /&gt;Return&lt;/p&gt;
						&lt;p&gt;;=======================================================&lt;br /&gt;Sub Move_House&lt;br /&gt;set %maxhits #MAXHITS / 2&lt;br /&gt;set %time_speak&amp;#160; #TIME&lt;br /&gt;;=====================================================================&lt;br /&gt;Move_House:&lt;br /&gt;; максимальный вес который чар может понести&lt;br /&gt;set %max #str * 3 - 20&lt;br /&gt;set %sms #str * 3 + 30 + 3&lt;br /&gt;Event SySMEssage WGHT %sms&amp;#160; Максимальный вес !!!&lt;br /&gt;;=====================================================================&lt;br /&gt;;в случаи перевеса чар выбрасывает инготы на землю&lt;br /&gt;set %max_str #STR * 3 + 10&lt;br /&gt;Event SySMEssage WGHT %max_str Персонаж выбрасывает руду на землю !!!&lt;br /&gt;;=====================================================================&lt;br /&gt;if #WEIGHT &amp;gt; %max_str&lt;br /&gt;{&lt;br /&gt;finditem DWJ C_ , %backpackid&lt;br /&gt;Exevent Drag #findid 1&lt;br /&gt;wait 10&lt;br /&gt;Exevent Dropg #charposx #charposy #charposz&lt;br /&gt;wait 30&lt;br /&gt;Event SySMEssage Внимание !!! Количество Превышено !!! #WEIGHT &amp;gt; %max_str&lt;br /&gt;Event SySMEssage Выкладываем Руду !!!&lt;br /&gt;Goto Move_House&lt;br /&gt;}&lt;br /&gt;Event SySMessage Вы направляетесь к дому&lt;br /&gt;move XXXX XXXX 0&lt;br /&gt;move XXXX XXXX 0&lt;br /&gt;move XXXX XXXX 1&lt;br /&gt;GoSub Dress&lt;br /&gt;GoSub Move_Mining&lt;br /&gt;Return&lt;/p&gt;
						&lt;p&gt;Sub Move_Mining&lt;br /&gt;Event SySMessage Вы направляетесь в шахту&lt;br /&gt;move XXXX XXXX 0&lt;br /&gt;move XXXX XXXX 1&lt;br /&gt;Return&lt;/p&gt;
						&lt;p&gt;Sub Healing&lt;br /&gt;HEALING:&lt;br /&gt;&amp;#160; &amp;#160; if #HITS &amp;lt; 60 || #STAMINA &amp;lt; 40&lt;br /&gt;&amp;#160; &amp;#160; GoSub Move_House&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; set %max_str #STR * 3 + 10&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if #WEIGHT &amp;gt; %max_str&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; finditem DWJ C_ , %backpackid&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Exevent Drag #findid 5&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; wait 10&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Exevent Dropg #charposx #charposy #charposz&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; wait 30&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Event SySMEssage Внимание !!! Количество Превышено !!! #WEIGHT &amp;gt; %max_str&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Event SySMEssage Выкладываем Руду !!!&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if #WEIGHT &amp;lt; %max_str&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;finditem JE_GD_HS_WE_YD_WD_BF_XLJVRE G_8&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;set #LTARGETID #FINDID&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Event Macro 27 0&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;event PathFind #FINDX #FINDY #FINDZ&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;FINDITEM ZLF C_ , %BACKPACKID&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if #FINDID = X&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;GoSub Move_House&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if&amp;#160; %lefttime &amp;lt; #TIME&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if #HITS &amp;lt;&amp;gt; #MAXHITS&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if #HITS &amp;lt; %maxhits&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; FINDITEM UUF C_ , %BACKPACKID&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; msg &#039;pc quaf heal $&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; set %lefttime #TIME + 9&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; GoTo HEALING&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Event SysMessage Ваш персонаж Атакован !!!!&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; msg $&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; msg $&#039;pc heal self $&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; set %lefttime #TIME + 9&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if #HITS &amp;lt; 60 || #STAMINA &amp;lt; 40&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; GoSub Move_House&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; 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&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if #HITS = #MAXHITS&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;set %lefttime1 #TIME + 9&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;timeaut:&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if&amp;#160; %lefttime1 &amp;gt; #TIME&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if #HITS &amp;lt;&amp;gt; #MAXHITS&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;GoTo HEALING&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;GoTo timeaut&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; 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&amp;#160;target 5s&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;set #LTARGETID %cowCorpse&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;set #LTargetKind 1&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Event macro 22 0&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;wait 90&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;set #LOBJECTID %cowCorpse&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Event Macro 17 0&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;wait 30&lt;br /&gt;REGI:&lt;br /&gt;if #HITS &amp;lt;&amp;gt; #MAXHITS&lt;br /&gt;GoTo HEALING&lt;br /&gt;FINDITEM KUF_JUF_KZF_JZF_MZF_WZF_SZF_RZF_DUF_OZF_POF_OZF_LZF_DUF C_ ,&amp;#160; %cowCorpse&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;if #FINDID &amp;lt;&amp;gt; X&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Exevent Drag #FINDID #FINDSTACK&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;wait 10&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Exevent Dropc #BACKPACKID&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;wait 30&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;GoTo REGI&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;}&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; ignoreitem %cowCorpse 3&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; GoTo CORPSE&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;/p&gt;
						&lt;p&gt;}&lt;br /&gt;wait 90&lt;br /&gt;return&lt;/p&gt;</description>
			<author>mybb@mybb.ru (LIHACH)</author>
			<pubDate>Fri, 07 Mar 2014 00:25:18 +0400</pubDate>
			<guid>http://tos.bbmy.ru/viewtopic.php?pid=2#p2</guid>
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